Right click to remove from a socket. CDR in POB. The item's quality increases the chances of obtaining more links. Crafting a mod follows the normal affix rules. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds10% increased Attack Speed per Frenzy Charge15% chance to gain a Frenzy Charge on HitBuff grants 20% increased Movement Speed Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. The poe currency system in Path of Exile revolves around a variety of different orbs and scrolls. Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. Less pool to pick from? This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. Cannot be used while already Elusive.Withered lasts 3 seconds+(0-6) to radiusCannot be Cast or Triggered while ElusiveGrants ElusiveThis Skill's Cooldown does not recover during its effect(0-38)% increased Effect of Elusive from this SkillBuff grants PhasingInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area Additional Effects per 1% Quality: 0.5% increased Effect of Elusive from this SkillPlace into an item socket of the right colour to gain this skill. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. But to make this work, we also need 10.1 APS maximum (attacks-per-second). Example: skill has 3 uses, cooldown is 8 seconds, then all uses can be consumed on demand, for example in 3 seconds. - Erasmus, Imperial Gemcutter. Terms of Use, Privacy Notice and Cookies Notice. Simulate crafting results with the mass simulation function and see statistical distribution of mods as well as an item showcase of the most likely results. Cold winds whirl at the crown of the world. Thin is the line between mechanical genius and magic. Cooldown time can be changed with different sources of Cooldown Recovery Rate. The next use can be performed after cooldown time passes, except when there are stored uses. Just totally new to crafting something when your aiming for a specific thing. Buy another belt with redeemer influence or put redeemer influence on it and alt spam until 30% cold damage and only influence mod. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Is there any fossil or essence?. It does not grant a bonus to your character, but to skills in sockets connected to it. . Choose your favorite ascendant from Saboteur, Trickster and Assassin to accept new challenges! Ex: 3 suffixes set as present on the item and 2 prefixes set as required. Supported Skills have +2 seconds to Cooldown. It does not grant a bonus to your character, but to skills in sockets connected to it. Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Please note that you are currently viewing a past league. Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. Harvest aug caster to get t1 % spell damage during any flask effect. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Shadow League Starter | Endgame | Fast | Cheap Builds to players. (0-38)% increased Cooldown Recovery RateBuff makes you Unaffected by Temporal ChainsThis Spell's Cast Speed cannot be modified Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Here is latest and best PoE 3.18 Sentinel Starter Builds for beginner, each video guide is attached with a pob link for players' reference. For example, if your totem skill has 3 stored uses, you will be able to place 3 totems at once, and each totem will be able to immediately use the skill 3 times. Right click to remove from a socket. An alternative half-way between what the OP is proposing (replace all x% increased cooldown recovery rate with x% reduced cooldown recovery time) would be y% less cooldown recovery time. Players can remove a crafted mod from an item with an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.Shift click to unstack.. Simulation is not available for this method of crafting. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Enchantment Infernal Cry Cooldown Speed 1, Enchantment Infernal Cry Cooldown Speed 2, Enchantment Conversion Trap Cooldown Speed 1, Enchantment Conversion Trap Cooldown Speed 2, Enchantment Enduring Cry Cooldown Speed 1, Enchantment Enduring Cry Cooldown Speed 2, Enchantment Flamethrower Trap Cooldown Speed 1, Enchantment Flamethrower Trap Cooldown Speed 2, Enchantment Flicker Strike Cooldown Speed 1, Enchantment Flicker Strike Cooldown Speed 2, Enchantment General's Cry Cooldown Speed 1, Enchantment General's Cry Cooldown Speed 2, Enchantment Intimidating Cry Cooldown Speed 1, Enchantment Intimidating Cry Cooldown Speed 2, Enchantment Lightning Tower Trap Cooldown Speed 1, Enchantment Lightning Tower Trap Cooldown Speed 2, Enchantment Mirror Arrow Cooldown Speed 1, Enchantment Mirror Arrow Cooldown Speed 2, Enchantment Physical Cascade Cooldown Speed 1, Enchantment Physical Cascade Cooldown Speed 2, Enchantment Spellslinger Cooldown Recovery 1, Enchantment Spellslinger Cooldown Recovery 2, Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate, Your Stone Gaze Towers have 20% increased Cooldown Recovery Rate, (10-15)% increased Cooldown Recovery Rate, (16-20)% increased Cooldown Recovery Rate, (11-15)% increased Cooldown Recovery Rate, (14-15)% increased Cooldown Recovery Rate for throwing, (21-22)% increased Cooldown Recovery Rate for throwing, (17-21)% increased Warcry Cooldown Recovery Rate, (22-25)% increased Warcry Cooldown Recovery Rate, (35-40)% increased Warcry Cooldown Recovery Rate, (41-45)% increased Warcry Cooldown Recovery Rate, Infernal Cry has 24% increased Cooldown Recovery Rate, Infernal Cry has 36% increased Cooldown Recovery Rate, Frostblink has 20% increased Cooldown Recovery Rate, Frostblink has 30% increased Cooldown Recovery Rate, General's Cry has 20% increased Cooldown Recovery Rate, General's Cry has 30% increased Cooldown Recovery Rate, Infernal Cry has 20% increased Cooldown Recovery Rate, Infernal Cry has 30% increased Cooldown Recovery Rate, Intimidating Cry has 20% increased Cooldown Recovery Rate, Intimidating Cry has 30% increased Cooldown Recovery Rate, Void Sphere has 20% increased Cooldown Recovery Rate, Void Sphere has 30% increased Cooldown Recovery Rate. Totems spawn with the maximum number of stored uses, tracked separately per totem. Skill functions and interactions. Thin is the line between mechanical genius and magic. getting 100% is almost impossible, and even when you get it, its actually only 50%, makes it such a waste of money, time, and effort. Cooldown is a keyword and means an interval to the next use, and is counted in seconds. Cannot be used while already Elusive. Right click to remove from the Socket. RatchetMyPlank 2 yr. ago. Shares a cooldown with other Blink skills. Abyss Jewels can give 2-3% increased cooldown recovery rate per abyss jewel. "Whatever these maps are, it is clear they are dangerous. It does not grant a bonus to your character, but to skills in sockets connected to it. Right click to remove from a socket. Teleports the character to a nearby monster and attacks with a melee weapon. Vaal skills have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill. Enemies that die while in the area have a chance to grant Frenzy Charges. While you have this buff, monsters that enter an area around you will be Withered. His eye closed on the city ahead that he would never call home. (anomalous) ", One by one, they stood their ground against a creature. Lua error: Error 1054: Unknown column 'cargo__skill._pageID' in 'on clause' (geo-db-i-master.query.consul.). Buy another belt with redeemer influence or put redeemer influence on it and alt spam until 30% cold damage and only influence mod. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 0.5)). Abyss Jewels can now roll 2-3% increased cooldown recovery Rate. Presumably they implemented it this . This would prevent the undesirable edge case of no cooldowns, but also cause less of a "diminishing returns feeling" (diminishing return of seconds saved over investment). Last edited by adghar on Jul 7, 2021, 12:09:52 AM. Right click this item then left click a socketed item to apply it. Cold SnapCold SnapSpell, AoE, Cold, DurationLevel: (1-20)Cost: (11-28) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Cast Time: 0.85 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 320%AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This is a Support Gem. The following unique items related to cooldown: Grants Elusive and a buff that grants Phasing. The following types of crafted modifiers can only unlock from specific veiled items dropped by a Immortal Syndicate member. Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. Second Wind SupportSecond Wind SupportSupportIcon: 8Level: (1-20)Cost & Reservation Multiplier: 200%Requires Level 31Supports skills with cooldowns.Cannot support triggered skills.Supported Skills have (24-5)% reduced Cooldown Recovery RateSupported Non-Instant Skills have +1 Cooldown Use Additional Effects per 1% Quality: Supported Skills have 0.25% increased Cooldown Recovery RateThis is a Support Gem. Crafting recipes are discovered in various locations across multiple contents. Query: SELECT `cargo__items`.`_pageName` AS `items._pageName`,`cargo__items`.`name` AS `items.name`,`cargo__items`.`class` AS `items.class`,`cargo__items`.`inventory_icon` AS `items.inventory_icon` FROM `cargo__skill`,`cargo__skill_gems` LEFT OUTER JOIN `cargo__items` ON ((`cargo__skill`.`_pageID`=`cargo__items`.`_pageID`) AND (`cargo__skill_gems`.`_pageID`=`cargo__items`.`_pageID`)) WHERE `cargo__items`.`class_id`="Support Skill Gem" AND `cargo__skill`.`skill_id` NOT LIKE "%Plus" AND `cargo__skill_gems`.`dexterity_percent` < 35 AND `cargo__skill_gems`.`strength_percent` < 35 AND `cargo__skill_gems`.`intelligence_percent` < 35 GROUP BY `cargo__items`.`_pageID` ORDER BY `cargo__items`.`_pageName`,`cargo__items`.`name`,`cargo__items`.`class`,`cargo__items`.`inventory_icon` LIMIT 5000 This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item. poe helmet enchant chance. The modifier says increased cooldown recovery rate. Supported Skills have 0.25% increased Cooldown Recovery Rate, Supported Non-Instant Skills have +0.05 Cooldown Use, Regenerate 0.05% of Life over 1 second when you use Supported Skills, Supported Non-Instant Skills have +1 Cooldown Use. One by one, Kaom slaughtered the weakest tribe, (7-10)% increased Cooldown Recovery Rate of Travel. It does not grant a bonus to your character, but to skills in sockets connected to it. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds. Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. Cooldown usually starts after firstactionof using skill known ascast time, but there could be exceptions. Crafting BenchHideout ItemCreates an object in your hideout8 VariationsMetadataItem class: Hideout DecorationMetadata ID: Metadata/Items/HideoutInteractables/HideoutCraftingBench. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Shares a cooldown with other Blink skills. Method Exalted Orb Open Both Catalyst Fertile Close filters Close all groups LEFT click to expand and add modifiers as requirements , RIGHT click to add modifiers to the item blocking it from the pool . This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then. Set the iLVL of your item to optimize your results by blocking certain mods. The next use can be performed after cooldown time passes, except when there are stored uses. This PoE 3.17 Mauarder General's Cry Blade Flurry Berserker focuses a lot more on overall defences and making us very tanky to all kinds of bullshit from endgame. This page was last edited on 17 February 2023, at 03:45. Place into an item socket of the right colour to gain this skill. See the total converted costs in chaos of your crafting setup in relation to your league (You can set your own custom prices if need be). Cooldown is a keyword and means an interval to the next use, and is counted in seconds. Right click this item then left click a normal, magic or rare item to apply it. Why is 84 more ideal, I dont get that. An attempted explanation for cooldown recovery in path of exile.Music: https://www.youtube.com/watch?v=EvhBZQWWPbg&index=12&list=PLvHEx5e2_JuaFMRH4rlurDAaZ8l. It does not grant a bonus to your character, but to skills in sockets connected to it. Nothing more, nothing less. anything else is a waste of time which means ACoC is pointless unless you're hitting that 52% (requires 30% combined from belt and boots before ACoC does anything) timing guide. 0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area. Then try to harvest craft? The cooldown can be bypassed by expending a Frenzy Charge. For example, a 50% increased Cooldown Recovery Rate on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)). Thanks in advance. Grants a buff that increases movement speed for a duration. I make it available to the community so everyone can enjoy the same advantages. Performs a series of quick teleports towards a targeted location. The cooldown can be bypassed by expending a Frenzy Charge. While a Unique Enemy is in your Presence, 13% increased Movement Speed, While a Pinnacle Atlas Boss is in your Presence, 16% increased Movement Speed, While a Unique Enemy is in your Presence, 7% increased Action Speed, While a Pinnacle Atlas Boss is in your Presence, 8% increased Action Speed, Drops Scorched Ground while moving, lasting 7 seconds, While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 9 seconds, While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 11 seconds, Drops Brittle Ground while moving, lasting 7 seconds, While a Unique Enemy is in your Presence, Drops Brittle Ground while moving, lasting 9 seconds, While a Pinnacle Atlas Boss is in your Presence, Drops Brittle Ground while moving, lasting 11 seconds, Drops Sapped Ground while moving, lasting 7 seconds, While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 9 seconds, While a Pinnacle Atlas Boss is in your Presence, Drops Sapped Ground while moving, lasting 11 seconds, While a Unique Enemy is in your Presence, +(2930)% to Fire Resistance, While a Pinnacle Atlas Boss is in your Presence, +(3536)% to Fire Resistance, While a Unique Enemy is in your Presence, +(2930)% to Cold Resistance, While a Pinnacle Atlas Boss is in your Presence, +(3536)% to Cold Resistance, While a Unique Enemy is in your Presence, +(2930)% to Lightning Resistance, While a Pinnacle Atlas Boss is in your Presence, +(3536)% to Lightning Resistance, While a Unique Enemy is in your Presence, +(2223)% to Chaos Resistance, While a Pinnacle Atlas Boss is in your Presence, +(2829)% to Chaos Resistance, While a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge, While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge, While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance, While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance, While a Unique Enemy is in your Presence, 19% increased Totem Placement speed, While a Pinnacle Atlas Boss is in your Presence, 23% increased Totem Placement speed, While a Unique Enemy is in your Presence, 19% increased Brand Attachment range, While a Pinnacle Atlas Boss is in your Presence, 23% increased Brand Attachment range, (4648)% increased Effect of the Buff granted by your Flame Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Flame Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Flame Golems, (4648)% increased Effect of the Buff granted by your Ice Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Ice Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Ice Golems, (4648)% increased Effect of the Buff granted by your Lightning Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Lightning Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Lightning Golems, (4648)% increased Effect of the Buff granted by your Stone Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Stone Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Stone Golems, (4648)% increased Effect of the Buff granted by your Chaos Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Chaos Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Chaos Golems, (4648)% increased Effect of the Buff granted by your Carrion Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Carrion Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Carrion Golems, Flesh Offering has (1617)% increased Effect, While a Unique Enemy is in your Presence, Flesh Offering has (2223)% increased Effect, While a Pinnacle Atlas Boss is in your Presence, Flesh Offering has (2829)% increased Effect, Bone Offering has (1617)% increased Effect, While a Unique Enemy is in your Presence, Bone Offering has (2223)% increased Effect, While a Pinnacle Atlas Boss is in your Presence, Bone Offering has (2829)% increased Effect, Spirit Offering has (1617)% increased Effect, While a Unique Enemy is in your Presence, Spirit Offering has (2223)% increased Effect, While a Pinnacle Atlas Boss is in your Presence, Spirit Offering has (2829)% increased Effect, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Ignited, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Ignited, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Frozen, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Frozen, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Shocked, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Shocked, While a Unique Enemy is in your Presence, (3941)% chance to Avoid being Stunned, While a Pinnacle Atlas Boss is in your Presence, (4850)% chance to Avoid being Stunned, While a Unique Enemy is in your Presence, (2223)% increased Onslaught Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Onslaught Effect, While a Unique Enemy is in your Presence, 15% increased Life Regeneration rate, While a Pinnacle Atlas Boss is in your Presence, 18% increased Life Regeneration rate, (4850)% increased Armour from Equipped Helmet and Gloves, While a Unique Enemy is in your Presence, (5861)% increased Armour from Equipped Helmet and Gloves, While a Pinnacle Atlas Boss is in your Presence, (6770)% increased Armour from Equipped Helmet and Gloves, Ignites you inflict deal Damage 10% faster, While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 13% faster, While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 16% faster, Poisons you inflict deal Damage 10% faster, While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 13% faster, While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 16% faster, Bleeding you inflict deals Damage 10% faster, While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 13% faster, While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 16% faster, Gain 6% of Physical Damage as Extra Fire Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage, Gain 6% of Physical Damage as Extra Cold Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage, Gain 6% of Physical Damage as Extra Lightning Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage, Gain 6% of Physical Damage as Extra Chaos Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage, Regenerate 0.3% of Life per second per Endurance Charge, While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge, While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge, While a Unique Enemy is in your Presence, (3941)% increased Stun Threshold, While a Pinnacle Atlas Boss is in your Presence, (4850)% increased Stun Threshold, (3032)% increased Cooldown Recovery Rate of Travel Skills, While a Unique Enemy is in your Presence, (3941)% increased Cooldown Recovery Rate of Travel Skills, While a Pinnacle Atlas Boss is in your Presence, (4850)% increased Cooldown Recovery Rate of Travel Skills, While a Unique Enemy is in your Presence, (2930)% increased Warcry Speed, While a Pinnacle Atlas Boss is in your Presence, (3334)% increased Warcry Speed, Enduring Cry has (3032)% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, Enduring Cry has (3941)% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (4850)% increased Cooldown Recovery Rate, Intimidating Cry has (3032)% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, Intimidating Cry has (3941)% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (4850)% increased Cooldown Recovery Rate, Attacks Exerted by Seismic Cry deal (3435)% increased Damage, While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (4041)% increased Damage, While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (4647)% increased Damage, Attacks Exerted by Ancestral Cry deal (3435)% increased Damage, While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (4041)% increased Damage, While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (4647)% increased Damage, (1617)% increased Rallying Cry Buff Effect, While a Unique Enemy is in your Presence, (2223)% increased Rallying Cry Buff Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Rallying Cry Buff Effect, (1617)% increased Battlemage's Cry Buff Effect, While a Unique Enemy is in your Presence, (2223)% increased Battlemage's Cry Buff Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Battlemage's Cry Buff Effect, Infernal Cry has (3032)% increased Area of Effect, While a Unique Enemy is in your Presence, Infernal Cry has (3941)% increased Area of Effect, While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (4850)% increased Area of Effect, General's Cry has (3032)% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, General's Cry has (3941)% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, General's Cry has (4850)% increased Cooldown Recovery Rate, (3032)% chance to Avoid Elemental Ailments, While a Unique Enemy is in your Presence, (3941)% chance to Avoid Elemental Ailments, While a Pinnacle Atlas Boss is in your Presence, (4850)% chance to Avoid Elemental Ailments, While a Unique Enemy is in your Presence, (5861)% chance to Avoid Bleeding, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid Bleeding, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Poisoned, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Poisoned, While a Unique Enemy is in your Presence, 13% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, 16% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, (2223)% increased Elusive Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Elusive Effect, While a Unique Enemy is in your Presence, 12% Chance to Block Attack Damage, While a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Attack Damage, .linkback a{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid #E4E4E4; border-radius:10px; background-color:#E4E4E4; background-size: 35px auto; padding-left:40px; background-repeat: no-repeat;}.linkback a:hover{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid 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